No, You Can’t Respec Stats in No Rest for the Wicked

No, You Can't Respec Stats in No Rest for the Wicked

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Every time you level up in No Rest for the Wicked, you get those precious three stat points to play with. Early on, you might dump them into Health and Strength to be a tough melee fighter, but later… things change. Maybe you snag an awesome magic staff, or decide you want to try a sneaky archer build. Problem is, those choices in the early game seem pretty permanent right now.

Respec? What’s a Respec?

If you’ve played other ARPGs, you’re probably used to the idea of respeccing your character – basically, getting a chance to redistribute all those stat points. But in No Rest for the Wicked, as of right now, that option doesn’t exist. No helpful NPC to give you a magic potion, no hidden respec shrine…just your potentially lopsided character build.

No, You Can't Respec Stats in No Rest for the Wicked

Why This Isn’t Ideal

This can be a bummer! Part of the fun of ARPGs is trying different skill combinations and weapons. Having your early choices locked in limits that experimentation, especially since some cool gear drops might demand stats you didn’t invest in. It can feel like you’re being punished for not knowing what was coming way down the line.

The good news is that the devs are aware this is an issue! They’ve hinted that a respec option is coming “soon-ish”, but it’s important to note they also said it wouldn’t be cheap. This makes me think it might be a costly in-game item or service, not a freebie for everyone.

While it’s frustrating for players, I can see why devs might hold off on easy respecs early on. It forces you to really engage with your stat choices, and makes them feel more meaningful. Plus, it buys them time to figure out a balanced way to implement respeccing into the game’s economy.

No, You Can't Respec Stats in No Rest for the Wicked

Final Words

It would be awesome to see No Rest for the Wicked find a respec system that has both cost and consequence. It would discourage constant respeccing for every minor advantage, while still allowing players to fix truly bad choices or adapt their build to awesome new loot.

Got your own ideas on how No Rest for the Wicked should handle respecs? Share them in the comments!

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Masab Farooque is the founder of ReplayJutsu and a lifelong gamer, anime enthusiast, and entertainment junkie. He's been writing about tech and pop culture for over five years. When not glued to a screen, he's probably building his next gaming PC or rewatching his favorite anime for the hundredth time.

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