Palworld is a monster-collecting fun game with survival and open-world exploration. It’s got a cute art style, interesting mechanics, and those inevitable comparisons to another wildly popular monster-taming franchise called Pokemon. But one question on players’ minds is whether its map offers fresh adventures with each playthrough meaning is the map of Palworld game procedurally generated?
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Nah, Palworld is not Procedurally Generated
Unfortunately, if you’re hoping for that feeling of getting new territory every time you start a new game, Palworld doesn’t deliver on that. The world layout – think where the biomes are, where resources spawn, all that stuff – remains consistent across different saves. Palworld is not Procedurally Generated.
What Does This Mean for You?
No more of that “fresh start, totally undiscovered world” excitement. If you love exploring the map and each time you open the game, you get to see a new place, then this game might not be for you just yet.
It made things a lot easier for content creators like me to guide people about where they can find a specific pal, an item, or an egg since the map is fixed and nothing changes. However, they have announced a new island in the Summer Fest and the update is coming in June, 2024.
The Map’s Size
Palworld’s map checks in at about 16 square kilometers (roughly 6 square miles). Not enormous by open-world standards, but it packs a decent variety of terrain and challenges. With the game still in early access, there’s always the possibility for expansion down the road! That could change the whole dynamic.
Final Words
I mean if it was random each time you opened the server or restarted the server, it was going to be difficult for all of us to locate the pals and items in the game. So, this procedural generation is not for games like Palworld.
With updates and potential expansions, that map could change, adding new regions or even shaking up the layout. So, while it’s not the most ground-breaking in its current state, it’s worth keeping an eye on what the developers might do with it in the future. I’m quite satisfied with the current map layout.
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